Dear Tinkerers, forget about endlessly walking back and forth between dungeons, houses, outposts, and whatever places you’d like to visit regularly within your world. With…
Greetings, fellow Tinkerers from your Development Team! After the lovely responses to our first dev blog for the “Combat & Classes” update, we decided to…
Swords have 360 degree swing when charged Taking damage does no longer cancel charge Charge is now full after 2 seconds of charging, and correctly…
Poison and bleed now do damage as intended, unreduced by armor Fixed an issue where the boulder trap would be invisible Fixed an issue where…
Greetings fellow Tinkerers, Bring out your weapons and put on some gear! It’s time for a new adventure with the Combat and Classes update! The…
Greetings fellow Tinkerers, The new Combat and Classes Update is now available on the preview branch! You can now jump over and try out all…
Greetings fellow Tinkerers from your Development Team! It’s been a while since we had the chance to talk to you about some of the recent…
Increased version number due to build error in previous patch Characters locked to 0.13.0 are now playable again Includes fixes from 0.12.2b
Fixed a bug where swapping an item with shovel would break the shovel Fixed fishing rod for controller Added missing vulture to Bestiary achievement Minor…
Happy Friday Tinkerers! The Steam Summer Sale started and Tinkertown is 35% off! So get it yourself, tell your friends and tinker together. ːsteamhappyː A…